\ufeff
StrTrialSplashHeading = Demo PAC-MAN
SoftkeyTrialStart_en = Start
SoftkeyLaunchBrowser_en = Get it
SoftkeyTrialExit_en = Exit
StrMenuItemGetGame_en = Get the game!
GetTheGame_en = [#] Get the game!
AllowNetworkConnection_en = %C%Do you want to\
%C%connect to the\
%C%network?

HelpText7_en = %C%------------------------------\
%C%NOKIA LEGAL DISCLAIMER\
%C%------------------------------\
You are about to use a third party application that is not owned or developed by Nokia. Nokia shall have no liability for any aspect of the application whatsoever, including without limitation its performance, intellectual property rights or support. By continuing to play the game you acknowledge that you have read and understand, and that you agree to be bound by the terms above.\

StrFreeTrial1_en = Free Trial
StrFreeTrial2_en =

HelpText4_en = \
\
%C%Free Trial\
\
%C%45 Second trial\

HelpText5_en = %C%Trial over!\
\
%C%Get the game!\
\
%C%Download the full game now from '3'.\

HelpText6_en = \
%C%Get the game!\
\
%C%Download the full game now from '3'.\

PressCenter_en = Press Center to Start
SoundOnOff_en = [*] SOUND (ON/OFF)
RotateScreen_en = [#] Rotate Screen
Loading_en = Loading
SoftkeyPause_en = Pause
SoftkeyHelp_en = Help
SoftkeyResume_en = Resume
SoftkeyBack_en = Back
SoftkeyEnd_en = Exit
SoftkeyTitle_en = Title
SoftkeyMenu_en = Menu
StrHiScore_en = HIGH SCORE
StrNewRecord_en = NEW RECORD!
StrAbout_en = About
StrVersion_en = VERSION
StrSendHiScore_en = Ranking Upload
StrCheckSubscription1_en = Checking subscription
StrCheckSubscription2_en = status.
StrErrNReg1_en = Please register as subscriber.
StrErrNet1_en = Please enable your phone's
StrErrNet2_en = network access settings.
StrErrHttp1_en = Network Access Error
StrErrHttp2_en =
StrNoDataCommunicationsInProgress_en = (No Network Access)
StrMenuHeading_en = Menu
StrMenuItemHelpAim_en = Summary
StrMenuItemHelpHowTo_en = How to play
StrMenuItemHelpOperation_en = Detailed controls
StrMenuItemHelpKnack_en = Tips
StrMenuItemRanking_en = Ranking Upload
StrMenuItemStart_en = Start trial
StrMenuItemQuit_en = Exit
StrMenuItemReturnToTitle_en = Return to Title
StrHiScoreUploadConfirmScreenHeading1_en = Ranking Upload
StrHiScoreUploadConfirmScreenHeading2_en = Will upload data.
StrHiScoreUploadConfirmScreenHeading3_en = OK?
StrTitleReturnConfirmScreenHeading1_en = Return to
StrTitleReturnConfirmScreenHeading2_en = Title?
StrPauseScreenHeading1_en = Paused
StrMenuItemContinueGame_en = Resume
StrMenuItemMenu_en = Menu
StrMenuItemYes_en = Yes
StrMenuItemNo_en = No
StrHiScoreUploadInProgress1_en = Uploading high score...
StrHiScoreUploadInProgress2_en = Please wait.
StrHiScoreUploadSuccess1_en = High score uploaded
StrHiScoreUploadSuccess2_en = successfully
StrHiScoreUploadFail1_en = High score upload failed.
StrHiScoreUploadFail2_en = Will re-register high score
StrHiScoreUploadFail3_en = next time upload selected.
StrHiScoreUploadFail4_en = (up to 3 attempts)
StrHiScoreUploadFailTransferFail1_en = *Try to upload from an
StrHiScoreUploadFailTransferFail2_en = area with strong RF
StrHiScoreUploadFailTransferFail3_en = (cellular) conditions.
StrHiScoreUploadFailNetworkSettingsOff1_en = *Next time ensure your
StrHiScoreUploadFailNetworkSettingsOff2_en = phone's network settings are "ON"
StrHiScoreUploadFailNetworkSettingsOff3_en = Please Re-start game
HelpText0_en = \
%C%--Summary--\
\
Guide Pac-Man through the maze, avoiding the ghosts while gobbling up all the yellow pac-dots. Munching on the large power-pellets allows you to turn the table on the pesky ghosts!\

HelpText1_en = \
%C%How to Play\
\
%C%--About the Ghosts--\
There are 4 unique ghosts that chase Pac-Man around the maze:\
\
Blinky (RED):\
%I%%I%The fearless leader of the ghosts.\
Pinky (PINK):\
%I%%I%Smart and good at ambushing Pac-Man.\
Inky (BLUE):\
%I%%I%Tends to be a little off target, but watch out if he gets close!\
Clyde (ORANGE):\
%I%%I%The least intelligent ghost of the bunch.\
\
%C%--Game Rules--\
\
Each maze has 240 pac-dots and 4 power-pellets. To clear the maze you must gobble them all! Watch out, each maze becomes progressively more difficult.\
\
%C%--Power Pellets--\
\
These are the 4 large blinking dots. If Pac-Man eats one, the ghosts will turn blue temporarily. During this time you can eat the ghosts and score bonus points!\
\
%C%--Fruit--\
Different kinds of fruit will appear occasionally. Eat them up for extra bonus points!\
\
%C%--Warp Tunnel--\
These are located on the left and right sides of the screen. You can use them to jump from one side to the other. Note that ghosts move more slowly through the warp tunnels.\

HelpText2_en = \
%C%--Controls--\
\
Sound: Press the [*] key to toggle ON/OFF.\
Buy the full PAC-MAN game from '3'.: Press [#].\
\
1. Title Screen\
Start Game:\
%I%%I%Press the center navigation key.\
Menu:\
%I%%I%Press the left soft key.\
Exit:\
%I%%I%Press the right soft key.\
\
2. Gameplay\
Movement:\
%I%%I%Use the navigation keys or [2], [8], [4], [6] number keys to guide PAC-MAN.\
Pause Game:\
%I%%I%Press the left soft key.\
Title:\
%I%%I%Press the right soft key.\
\
3. Pause Screen\
"Resume" and "Menu" can be selected from the Pause Screen menu.\
Resume Game:\
%I%%I%Press the left soft key.\
Title:\
%I%%I%Press the right soft key.\
\
4. Menu Screen\
Game summary, help, tips, and game exit can be selected from the Menu Screen.\
Back:\
%I%%I%Press the right soft key to return to the previous screen.\

HelpText3_en = \
%C%--Play Tips--\
\
For best results, try turning slightly before you reach the next maze intersection.\

SoftkeyTrialStart_it = Inizia
SoftkeyLaunchBrowser_it = Scarica
SoftkeyTrialExit_it = Esci
StrMenuItemGetGame_it = Compra il gioco!
AllowNetworkConnection_it = %C%Vuoi collegarti\
%C%alla rete?

HelpText7_it = %C%------------------------------\
%C%NOKIA LEGAL DISCLAIMER\
%C%------------------------------\
You are about to use a third party application that is not owned or developed by Nokia. Nokia shall have no liability for any aspect of the application whatsoever, including without limitation its performance, intellectual property rights or support. By continuing to play the game you acknowledge that you have read and understand, and that you agree to be bound by the terms above.\

GetTheGame_it = [#] Compra il gioco!
StrFreeTrial1_it = Prova gratuita
StrFreeTrial2_it =
HelpText4_it = \
\
%C%Prova gratuita\
\
%C%45 Secondi rimasti\

HelpText5_it = %C%Prova finita!\
\
%C%Compra il gioco!\
\
%C%Scarica il gioco completo\
%C%da '3'.\

HelpText6_it = \
%C%Compra il gioco!\
\
%C%Scarica il gioco completo\
%C%da '3'.\

PressCenter_it = Inizio: tasto centrale
SoundOnOff_it = [*] SUONO (S/NO)
RotateScreen_it = [#] Rotazione schermo
Loading_it = Caricamento
SoftkeyPause_it = Pausa
SoftkeyHelp_it = Aiuto
SoftkeyResume_it = Riprendi
SoftkeyBack_it = Ind.
SoftkeyEnd_it = Esci
SoftkeyTitle_it = Titolo
SoftkeyMenu_it = Menu
StrHiScore_it = HIGH SCORE
StrAbout_it = Informazioni
StrVersion_it = VERSIONE
StrNewRecord_it = NUOVO RECORD!
StrSendHiScore_it =
StrCheckSubscription1_it =
StrCheckSubscription2_it =
StrErrNReg1_it =
StrErrNet1_it =
StrErrNet2_it =
StrErrHttp1_it =
StrErrHttp2_it =
StrNoDataCommunicationsInProgress_it =
StrMenuHeading_it = Menu
StrMenuItemHelpAim_it = Obiettivo
StrMenuItemHelpHowTo_it = Come giocare
StrMenuItemHelpOperation_it = Comandi di gioco
StrMenuItemHelpKnack_it = Consigli
StrMenuItemRanking_it =
StrMenuItemStart_it = Inizia prova
StrMenuItemQuit_it = Esci
StrMenuItemReturnToTitle_it = Torna alla titolo
StrHiScoreUploadConfirmScreenHeading1_it =
StrHiScoreUploadConfirmScreenHeading2_it =
StrHiScoreUploadConfirmScreenHeading3_it =
StrTitleReturnConfirmScreenHeading1_it = Torna alla
StrTitleReturnConfirmScreenHeading2_it = schermata del titolo?
StrPauseScreenHeading1_it = In pausa
StrMenuItemContinueGame_it = Riprendi
StrMenuItemMenu_it = Menu
StrMenuItemYes_it = S
StrMenuItemNo_it = No
StrHiScoreUploadInProgress1_it =
StrHiScoreUploadInProgress2_it =
StrHiScoreUploadSuccess1_it =
StrHiScoreUploadSuccess2_it =
StrHiScoreUploadFail1_it =
StrHiScoreUploadFail2_it =
StrHiScoreUploadFail3_it =
StrHiScoreUploadFail4_it =
StrHiScoreUploadFailTransferFail1_it =
StrHiScoreUploadFailTransferFail2_it =
StrHiScoreUploadFailTransferFail3_it =
StrHiScoreUploadFailNetworkSettingsOff1_it =
StrHiScoreUploadFailNetworkSettingsOff2_it =
StrHiScoreUploadFailNetworkSettingsOff3_it =
HelpText0_it = \
%C%-- Obiettivo --\
\
Guida Pac-Man attraverso il labirinto evitando i fantasmini e mangiando quante pi pac-palline possibile. Ingoiando le palline pi grandi potrai trasformarti da inseguito a inseguitore!\

HelpText1_it = %C%Traduzione\
\
PLAYER ONE = GIOCATORE 1\
READY! = PRONTO!\
GAME OVER = FINE PARTITA\
1 UP = VITA SUPPLEMENTARE\
CHARACTER = PERSONAGGIO\
NICKNAME = SOPRANNOME\
All Rights Reserved = Tutti i diritti riservati\
\
%C%Come giocare\
\
-- I fantasmini --\
Ci sono 4 fantasmini che inseguono Pac-Man nel labirinto: \
Blinky (ROSSO): l'impavido capo dei fantasmini. \
Pinky (ROSA): astuto e bravissimo ad attirare Pac-Man in imboscate. \
Inky (BLU): sembra sempre un po' fuori tiro, ma stai attento se si avvicina! \
Clyde (ARANCIONE): il pi tontolone del gruppo.\
\
-- Regole di gioco -- \
In ogni labirinto Pac-Man trover 240 pac-palline e 4 palline energetiche. Per completare il livello devi inghiottire tutte le pac-palline! Attento per, ogni livello diventa progressivamente pi difficile.\
\
- Palline energetiche -\
In ogni labirinto troverai 4 palline energetiche che lampeggiano. Quando Pac-Man ne mangia una, i fantasmini diventano blu. In questo caso mangia i fantasmini ed accumula punti!\
\
-- Frutta --\
Di tanto in tanto dei frutti appaiono sullo schermo. Mangiali per accumulare punti extra! \
\
-- Tunnel -- \
Le estremit del tunnel sono situate a destra e sinistra dello schermo. Puoi usare il tunnel per saltare da un lato all'altro dello schermo. Nota che i fantasmi si muovono pi lentamente quando attraversano il tunnel.\

HelpText2_it = \
%C%-- Comandi --\
\
Suono: premi [*] per attivare/disattivare il suono.\
Scarica il gioco completo da '3'.: premi [#].\
\
1. Schermata iniziale\
%I%Per iniziare: premi il tasto centrale.\
%I%Per interrompere: premi il tasto funzione destro.\
%I%Menu: premi il tasto funzione sinistro.\
\
2. Comandi\
%I%Movimento: usa i tasti di navigazione o [2], [8], [4], [6] per guidare PAC-MAN.\
%I%Pausa: premi il tasto funzione sinistro.\
%I%Titolo: premi il tasto funzione destro.\
\
3. Pausa di gioco\
%I%Puoi selezionare "Riprendi" e "Menu" dal menu di pausa.\
%I%Riprendi partita: premi il tasto funzione sinistro.\
%I%Titolo: premi il tasto funzione destro.\
\
4. Menu\
%I%Qui puoi selezionare: obiettivo, aiuto, consigli ed esci.\
%I%Indietro: premi il tasto funzione destro per tornare alla schermata precedente.\
\

HelpText3_it = \
%C%-- Consigli --\
\
Per controllare i movimenti di Pac-Man al meglio, cerca di anticipare leggermente i comandi ogni volta che vuoi girare.\
\

SoftkeyTrialStart_de = Starten
SoftkeyLaunchBrowser_de = Hol's dir
SoftkeyTrialExit_de = Beenden
StrMenuItemGetGame_de = Hol' dir das Spiel!
AllowNetworkConnection_de = %C%Mchtest du eine\
%C%Netzwerkverbindung\
%C%aufbauen?

HelpText7_de = %C%------------------------------\
%C%NOKIA LEGAL DISCLAIMER\
%C%------------------------------\
You are about to use a third party application that is not owned or developed by Nokia. Nokia shall have no liability for any aspect of the application whatsoever, including without limitation its performance, intellectual property rights or support. By continuing to play the game you acknowledge that you have read and understand, and that you agree to be bound by the terms above.\

GetTheGame_de = [#] Hol' dir das Spiel!
StrFreeTrial1_de = Freie Testversion
StrFreeTrial2_de =
HelpText4_de = \
\
%C%Freie Testversion\
\
%C%45 Sekunden brig\

HelpText5_de = %C%Testzeit beendet!\
\
%C%Hol dir das Spiel!\
\
%C%Lade dir jetzt die Vollversion von '3'. herunter.

HelpText6_de = \
%C%Hol dir das Spiel!\
\
%C%Lade dir jetzt die Vollversion von '3'. herunter.
PressCenter_de = Starten: Naviga.-Mitte
SoundOnOff_de = [*] TON (AN/AUS)
RotateScreen_de = [#] Bildschirm drehen
Loading_de = Laden
SoftkeyPause_de = Pause
SoftkeyHelp_de = Hilfe
SoftkeyResume_de = Weiter
SoftkeyBack_de = Zurck
SoftkeyEnd_de = Beenden
SoftkeyTitle_de = Titel
SoftkeyMenu_de = Men
StrHiScore_de = HIGH SCORE
StrNewRecord_de = NEUER REKORD!
StrAbout_de = Info
StrVersion_de = VERSION
StrSendHiScore_de =
StrCheckSubscription1_de =
StrCheckSubscription2_de =
StrErrNReg1_de =
StrErrNet1_de =
StrErrNet2_de =
StrErrHttp1_de =
StrErrHttp2_de =
StrNoDataCommunicationsInProgress_de =
StrMenuHeading_de = Men
StrMenuItemHelpAim_de = Zusammenfassung
StrMenuItemHelpHowTo_de = Spielanleitung
StrMenuItemHelpOperation_de = Steuerung
StrMenuItemHelpKnack_de = Spieltipps
StrMenuItemRanking_de =
StrMenuItemStart_de = Test starten
StrMenuItemQuit_de = Beenden
StrMenuItemReturnToTitle_de = Zurck zum Titel
StrHiScoreUploadConfirmScreenHeading1_de =
StrHiScoreUploadConfirmScreenHeading2_de =
StrHiScoreUploadConfirmScreenHeading3_de =
StrTitleReturnConfirmScreenHeading1_de = Zurck zum
StrTitleReturnConfirmScreenHeading2_de = Titel?
StrPauseScreenHeading1_de = Pausiert
StrMenuItemContinueGame_de = Weiter
StrMenuItemMenu_de = Men
StrMenuItemYes_de = Ja
StrMenuItemNo_de = Nein
StrHiScoreUploadInProgress1_de =
StrHiScoreUploadInProgress2_de =
StrHiScoreUploadSuccess1_de =
StrHiScoreUploadSuccess2_de =
StrHiScoreUploadFail1_de =
StrHiScoreUploadFail2_de =
StrHiScoreUploadFail3_de =
StrHiScoreUploadFail4_de =
StrHiScoreUploadFailTransferFail1_de =
StrHiScoreUploadFailTransferFail2_de =
StrHiScoreUploadFailTransferFail3_de =
StrHiScoreUploadFailNetworkSettingsOff1_de =
StrHiScoreUploadFailNetworkSettingsOff2_de =
StrHiScoreUploadFailNetworkSettingsOff3_de =
HelpText0_de = \
%C%--ZUSAMMENFASSUNG--\
\
Fhren Sie Pac-Man durch den Irrgarten. Verschlingen Sie alle gelben Pac-Punkte, und vermeiden Sie die Gespenster. Wenn Sie die groen Power-Kapseln fressen, knnen Sie es den nervenden Geistern heimzahlen!\
\

HelpText1_de = %C%bersetzung\
\
PLAYER ONE = SPIELER 1\
READY! = BEREIT!\
GAME OVER = SPIELENDE\
1 UP = EXTRALEBEN\
CHARACTER = FIGUR\
NICKNAME = SPITZNAME\
All Rights Reserved = Alle Rechte vorbehalten\
\
%C%Spielanleitung\
\
--ber die Gespenster--\
Es gibt 4 verschiedene Gespenster, die Pac-Man durch den Irrgarten jagen:\
%I%Blinky (ROT): Der furchtlose Anfhrer der Gespenster.\
%I%Pinky (PINK): Clever und einfallsreich, wenn es darum geht, Pac-Man eine Falle zu stellen.\
%I%Inky (BLAU): Normalerweise nicht sehr zielgenau, aber aufgepasst, wenn er nahe kommt!\
%I%Clyde (ORANGE): Der Dmmste in der Geisterbande.\
\
--Spielregeln--\
In jedem Irrgarten gibt es 240 Pac-Punkte und 4 Power-Kapseln. Um den Irrgarten erfolgreich zu bestehen, mssen smtliche Punkte aufgefressen werden! Aber aufgepasst, die Irrgrten werden zunehmend schwieriger.\
\
--Power-Kapseln--\
Power-Kapseln sind die 4 groen, blinkenden Punkte. Wenn Pac-Man einen solchen frisst, werden die Gespenster kurzzeitig blau. Whrend dieser Zeit knnen die Geister gefressen werden, wofr es Bonus-Punkte gibt!\
\
--Frchte--\
Gelegentlich erscheinen verschiedene Frchte. Wenn diese gefressen werden, gibt es Bonuspunkte!\
\
--Warp-Tunnel--\
Die Tunnel befinden sich an der rechten und linken Bildschirmseite. Durch diese knnen Sie von einer Seite zur anderen springen. Beachten Sie, dass sich die Geister langsamer durch die Tunnel bewegen.\
\

HelpText2_de = \
%C%--Steuerung--\
\
Ton: Drcken Sie [*], um den Ton EIN/AUS zu schalten.\
PAC-MAN-Vollversion von '3'. kaufen: Drcken Sie [#].\
\
1. Titelbildschirm\
%I%Spiel starten: Drcken Sie die zentrale Navigationstaste.\
%I%Men: Drcken Sie die linke Auswahltaste.\
%I%Spiel beenden: Drcken Sie die rechte Auswahltaste.\
\
2. Spielverlauf\
%I%Bewegen: Mit den Navigationstasten oder mit [2], [8], [4], [6] wird PAC-MAN gesteuert.\
%I%Pause: Drcken Sie die linke Auswahltaste.\
%I%Titel: Drcken Sie die rechte Auswahltaste.\
\
3. Pausen-Men\
%I%Im Pausenmen sind die Optionen "Weiter" und "Men" verfgbar.\
%I%Spiel fortsetzen: Drcken Sie die linke Auswahltaste.\
%I%Titel: Drcken Sie die rechte Auswahltaste.\
\
4. Menbildschirm\
%I%ber den Menbildschirm knnen Sie eine Spielbeschreibung und Tipps anzeigen oder das Spiel verlassen.\
%I%Zurck: Drcken Sie die rechte Auswahltaste, um zum letzten Bildschirm zu wechseln.\
\

HelpText3_de = \
%C%--Spieltipps--\
\
Um das beste Ergebnis zu erzielen, versuchen Sie leicht einzubiegen, bevor Sie die nchste Irrgarten-Abzweigung erreichen.\
\

SoftkeyTrialStart_fr = Commencer
SoftkeyLaunchBrowser_fr = Tlcharger
SoftkeyTrialExit_fr = Quitter
StrMenuItemGetGame_fr = Achetez ce jeu !
AllowNetworkConnection_fr = %C%Souhaitez-vous vous\
%C%connecter au rseau ?

HelpText7_fr = %C%------------------------------\
%C%NOKIA LEGAL DISCLAIMER\
%C%------------------------------\
You are about to use a third party application that is not owned or developed by Nokia. Nokia shall have no liability for any aspect of the application whatsoever, including without limitation its performance, intellectual property rights or support. By continuing to play the game you acknowledge that you have read and understand, and that you agree to be bound by the terms above.\

GetTheGame_fr = [#] Achetez ce jeu !
StrFreeTrial1_fr = Dmo gratuite
StrFreeTrial2_fr =
HelpText4_fr = \
\
%C%Dmo gratuite\
\
%C%45 seconde(s) restante(s)\

HelpText5_fr = %C%Dmo termine !\
\
%C%Achetez le jeu !\
\
%C%Tlchargez la version complte sur '3'.\

HelpText6_fr = \
%C%Achetez le jeu !\
\
%C%Tlchargez la version complte sur '3'.\

PressCenter_fr = Comm. avec [Centre]
SoundOnOff_fr = [*] SON (OUI/NON)
RotateScreen_fr = [#] Pivoter cran
Loading_fr = Chargement
SoftkeyPause_fr = Pause
SoftkeyHelp_fr = Aide
SoftkeyResume_fr = Reprend.
SoftkeyBack_fr = Retour
SoftkeyEnd_fr = Quitter
SoftkeyTitle_fr = Titre
SoftkeyMenu_fr = Menu
StrHiScore_fr = RECORD
StrNewRecord_fr = NOUVEAU RECORD !
StrAbout_fr =  propos
StrVersion_fr = VERSION
StrSendHiScore_fr =
StrCheckSubscription1_fr =
StrCheckSubscription2_fr =
StrErrNReg1_fr =
StrErrNet1_fr =
StrErrNet2_fr =
StrErrHttp1_fr =
StrErrHttp2_fr =
StrNoDataCommunicationsInProgress_fr =
StrMenuHeading_fr = Menu
StrMenuItemHelpAim_fr = Rsum
StrMenuItemHelpHowTo_fr = Comment jouer
StrMenuItemHelpOperation_fr = Dtail des commandes
StrMenuItemHelpKnack_fr = Petit conseil
StrMenuItemRanking_fr =
StrMenuItemStart_fr = Lancez la dmo
StrMenuItemQuit_fr = Quitter
StrMenuItemReturnToTitle_fr = Revenir au titre
StrHiScoreUploadConfirmScreenHeading1_fr =
StrHiScoreUploadConfirmScreenHeading2_fr =
StrHiScoreUploadConfirmScreenHeading3_fr =
StrTitleReturnConfirmScreenHeading1_fr = Revenir
StrTitleReturnConfirmScreenHeading2_fr = au titre ?
StrPauseScreenHeading1_fr = Pause
StrMenuItemContinueGame_fr = Reprend.
StrMenuItemMenu_fr = Menu
StrMenuItemYes_fr = Oui
StrMenuItemNo_fr = Non
StrHiScoreUploadInProgress1_fr =
StrHiScoreUploadInProgress2_fr =
StrHiScoreUploadSuccess1_fr =
StrHiScoreUploadSuccess2_fr =
StrHiScoreUploadFail1_fr =
StrHiScoreUploadFail2_fr =
StrHiScoreUploadFail3_fr =
StrHiScoreUploadFail4_fr =
StrHiScoreUploadFailTransferFail1_fr =
StrHiScoreUploadFailTransferFail2_fr =
StrHiScoreUploadFailTransferFail3_fr =
StrHiScoreUploadFailNetworkSettingsOff1_fr =
StrHiScoreUploadFailNetworkSettingsOff2_fr =
StrHiScoreUploadFailNetworkSettingsOff3_fr =
HelpText0_fr = \
%C%RSUM\
\
Guidez Pac-Man dans le labyrinthe, vitez les fantmes tout en avalant les pac-gommes jaunes. En gobant les super-gommes, vous inversez les rles et croquez ces satans fantmes !\
\

HelpText1_fr = %C%Traduction\
\
PLAYER ONE = JOUEUR 1\
READY! = PRT !\
GAME OVER = FIN DE LA PARTIE\
1 UP = JOUEUR 1\
CHARACTER = PERSONNAGE\
NICKNAME = SURNOM\
All Rights Reserved = Tous Droits Rservs\
\
%C%Comment jouer\
\
-- propos des fantmes-- \
4 fantmes bien particuliers poursuivent Pac-Man dans le labyrinthe :\
%I%Blinky (ROUGE) : c'est le chef de la bande, il n'a peur de rien. \
%I%Pinky (ROSE) : intelligent et expert en embuscade. \
%I%Inky (BLEU) : il n'est pas trs adroit, mais attention  lui quand il se rapproche !\
%I%Clyde (ORANGE) : le fantme le moins intelligent de la bande.\
\
--Rgles du jeu--\
Chaque labyrinthe contient 240 pac-gommes et 4 super-gommes. Pour finir le niveau, il faut tout avaler ! Attention,  chaque niveau la difficult augmente.\
\
--Super-gommes--\
Ce sont les 4 gros points clignotants. Si Pac-Man en avale un, les fantmes deviennent bleus momentanment. C'est le moment de les croquer et de gagner des points bonus ! \
\
--Fruit--\
De temps en temps, des fruits apparaissent. Croquez-les et obtenez des points bonus supplmentaires !\
\
--Torti-Tunnel-- \
Ils sont situs  gauche et  droite de l'cran. Utilisez-les pour passer directement d'un ct  l'autre. Notez que les fantmes se dplacent plus lentement dans les torti-tunnels. \
\

HelpText2_fr = \
%C%--Commandes--\
\
Son : Appuyez sur la touche [*] pour activer ou dsactiver le son.\
Tlchargez le jeu complet depuis '3'. : appuyez sur la touche [#].\
\
1. Titre\
%I%Commencer : appuyez sur la touche centrale de navigation.\
%I%Quitter le jeu : appuyez sur la touche de slection droite.\
%I%Menu : appuyez sur la touche de slection gauche.\
\
2. Comment jouer \
%I%Mouvements : utilisez les touches de navigation ou [2], [8], [4], [6] pour diriger PAC-MAN.\
%I%Pause : appuyez sur la touche de slection gauche.\
%I%Titre : appuyez sur la touche de slection droite.\
\
3. cran de Pause\
%I%"Reprend." et "Menu" peuvent tre slectionns depuis le menu de l'cran de pause.\
%I%Reprendre la partie : appuyez sur la touche de slection gauche.\
%I%Titre : appuyez sur la touche de slection droite.\
\
4. cran de menu\
%I%L'cran de menu permet d'afficher le rsum de partie, l'aide, les astuces et de quitter la partie.\
%I%Retour : touche sl. droite pour regagner l'cran prcdent.\
\

HelpText3_fr = \
%C%--Petit conseil--\
\
Pour un rsultat optimal, commencez  tourner juste avant d'atteindre les intersections. \
\

SoftkeyTrialStart_es = Jugar
SoftkeyLaunchBrowser_es = Descargar
SoftkeyTrialExit_es = Salir
StrMenuItemGetGame_es = Compra el juego!
AllowNetworkConnection_es = %C%Desea conectarse\
%C%a la red?

HelpText7_es = %C%------------------------------\
%C%NOKIA LEGAL DISCLAIMER\
%C%------------------------------\
You are about to use a third party application that is not owned or developed by Nokia. Nokia shall have no liability for any aspect of the application whatsoever, including without limitation its performance, intellectual property rights or support. By continuing to play the game you acknowledge that you have read and understand, and that you agree to be bound by the terms above.\

GetTheGame_es = [#] Compra el juego!
StrFreeTrial1_es = Demo gratuita
StrFreeTrial2_es =
HelpText4_es = \
\
%C%Demo gratis\
\
%C%Quedan 45 segundos\

HelpText5_es = %C%Demo terminada!\
\
%C%Compra el juego!\
\
%C%Descarga el juego completo desde '3'.\

HelpText6_es = \
%C%Compra el juego!\
\
%C%Descarga el juego completo desde '3'.\

PressCenter_es = Pulse la tecla centro
SoundOnOff_es = [*] SONIDO (ACT./DES.)
RotateScreen_es = [#] Rotacin de pantalla
Loading_es = Cargando
SoftkeyPause_es = Pausa
SoftkeyHelp_es = Ayuda
SoftkeyResume_es = Reanud.
SoftkeyBack_es = Volver
SoftkeyEnd_es = Salir
SoftkeyTitle_es = Ttulo
SoftkeyMenu_es = Men
StrHiScore_es = HIGH SCORE
StrNewRecord_es = NUEVO RCORD!
StrAbout_es = Acerca de
StrVersion_es = VERSIN
StrSendHiScore_es =
StrCheckSubscription1_es =
StrCheckSubscription2_es =
StrErrNReg1_es =
StrErrNet1_es =
StrErrNet2_es =
StrErrHttp1_es =
StrErrHttp2_es =
StrNoDataCommunicationsInProgress_es =
StrMenuHeading_es = Men
StrMenuItemHelpAim_es = Resumen
StrMenuItemHelpHowTo_es = Cmo jugar
StrMenuItemHelpOperation_es = Controles detallados
StrMenuItemHelpKnack_es = Consejos para jugar
StrMenuItemRanking_es =
StrMenuItemStart_es = Iniciar la demo
StrMenuItemQuit_es = Salir
StrMenuItemReturnToTitle_es = Volver al ttulo
StrHiScoreUploadConfirmScreenHeading1_es =
StrHiScoreUploadConfirmScreenHeading2_es =
StrHiScoreUploadConfirmScreenHeading3_es =
StrTitleReturnConfirmScreenHeading1_es = Volver al
StrTitleReturnConfirmScreenHeading2_es = ttulo?
StrPauseScreenHeading1_es = En pausa
StrMenuItemContinueGame_es = Seguir
StrMenuItemMenu_es = Men
StrMenuItemYes_es = S
StrMenuItemNo_es = No
StrHiScoreUploadInProgress1_es =
StrHiScoreUploadInProgress2_es =
StrHiScoreUploadSuccess1_es =
StrHiScoreUploadSuccess2_es =
StrHiScoreUploadFail1_es =
StrHiScoreUploadFail2_es =
StrHiScoreUploadFail3_es =
StrHiScoreUploadFail4_es =
StrHiScoreUploadFailTransferFail1_es =
StrHiScoreUploadFailTransferFail2_es =
StrHiScoreUploadFailTransferFail3_es =
StrHiScoreUploadFailNetworkSettingsOff1_es =
StrHiScoreUploadFailNetworkSettingsOff2_es =
StrHiScoreUploadFailNetworkSettingsOff3_es =
HelpText0_es = \
%C%RESUMEN\
\
Gue a Pac-Man por el laberinto, evite los fantasmas y engulla todos los pac-puntos amarillos. Al masticar las bolas de energa grandes se puede volver la tortilla y podr zamparse a los molestos fantasmas!\
\

HelpText1_es = %C%Traduccin\
\
PLAYER ONE = JUGADOR 1\
READY! = LISTO!\
GAME OVER = PARTIDA TERMINADA\
1 UP = VIDA ADICIONAL\
CHARACTER = PERSONAJE\
NICKNAME = ALIAS\
All Rights Reserved = Todos los derechos reservados\
\
%C%Cmo jugar\
\
-- Sobre los fantasmas --\
Hay cuatro fantasmas diferentes que persiguen a Pac-Man por el laberinto:\
%I%Blinky (ROJO): el audaz lder de los fantasmas.\
%I%Pinky (ROSA): es inteligente y vale para tender emboscadas a Pac-Man.\
%I%Inky (AZUL): es un poco despistado, pero no deje que se acerque demasiado!\
%I%Clyde (NARANJA): el fantasma menos inteligente del grupo.\
\
-- Reglas del juego --\
Cada laberinto tiene 240 pac-puntos y 4 bolas de energa. Para pasar el laberinto tiene que engullirlos todos! Cuidado, cada nuevo laberinto se hace ms difcil.\
\
-- Bolas de energa --\
Son los 4 puntos grandes que brillan con intermitencia. Si Pac-Man se come uno, los fantasmas se vuelven azules temporalmente. Durante este tiempo puede comrselos y obtener puntos extra!\
\
-- Fruta --\
De vez en cuando aparecern diferentes tipos de fruta. Cmala para obtener puntos extra!\
\
-- Tneles de teletransporte --\
Estn situados en el lado derecho e izquierdo de la pantalla. Puede utilizarlos para saltar de un lado a otro. Tenga en cuenta que los fantasmas se mueven ms despacio en los tneles.\
\

HelpText2_es = \
%C%Controles\
\
Sonido: pulse la tecla [*] para activar o desactivar el sonido.\
Descarga el juego completo desde '3'.: pulse la tecla [#].\
\
1. Pantalla de ttulo\
%I%Comenzar la partida: pulse la tecla de navegacin central.\
%I%Salir: pulse la tecla de seleccin derecha.\
%I%Men: pulse la tecla de seleccin izquierda.\
\
2. Cmo jugar\
%I%Movimiento: use las teclas de navegacin o las teclas [2], [8], [4] y [6] para guiar a PAC-MAN.\
%I%Pausa: pulse la tecla de seleccin izquierda.\
%I%Ttulo: pulse la tecla de seleccin derecha.\
\
3. Pantalla de pausa\
%I%Puede seleccionar "Seguir" y "Men" desde el men de la pantalla de pausa.\
%I%Reanudar juego: tecla de seleccin izquierda.\
%I%Ttulo: pulse la tecla de seleccin derecha.\
\
4. Pantalla del men\
%I%Desde la pantalla del men se puede acceder al resumen del juego, ayuda, consejos y a la opcin de salir.\
%I%Volver: pulse la tecla de seleccin derecha para regresar a la pantalla anterior.\
\

HelpText3_es = \
%C%Consejos para jugar\
\
Para obtener mejores resultados, inicie el giro un poco antes de llegar a la siguiente interseccin del laberinto.\
\

PressCenter_nl = Tryk i midten for start
SoundOnOff_nl = (*) LYD [FRA/TIL]
RotateScreen_nl = [#] Scherm draaien
Loading_nl = Bezig met laden
SoftkeyPause_nl = Pauze
SoftkeyHelp_nl = Help
SoftkeyResume_nl = Verder
SoftkeyBack_nl = Terug
SoftkeyEnd_nl = Stop
SoftkeyTitle_nl = Title
SoftkeyMenu_nl = Menu
StrHiScore_nl = HIGH SCORE
StrNewRecord_nl = NIEUW RECORD!
StrAbout_nl = Info
StrVersion_nl = VERSION
StrSendHiScore_nl =
StrCheckSubscription1_nl =
StrCheckSubscription2_nl =
StrErrNReg1_nl =
StrErrNet1_nl =
StrErrNet2_nl =
StrErrHttp1_nl =
StrErrHttp2_nl =
StrNoDataCommunicationsInProgress_nl =
StrMenuHeading_nl = Menu
StrMenuItemHelpAim_nl = Overzicht
StrMenuItemHelpHowTo_nl = Het spel
StrMenuItemHelpOperation_nl = Besturing
StrMenuItemHelpKnack_nl = Speltips
StrMenuItemRanking_nl =
StrMenuItemStart_nl = Nieuw spel starten
StrMenuItemQuit_nl = Afsluiten
StrMenuItemReturnToTitle_nl = Terug naar titel
StrHiScoreUploadConfirmScreenHeading1_nl =
StrHiScoreUploadConfirmScreenHeading2_nl =
StrHiScoreUploadConfirmScreenHeading3_nl =
StrTitleReturnConfirmScreenHeading1_nl = Terug naar
StrTitleReturnConfirmScreenHeading2_nl = titel?
StrPauseScreenHeading1_nl = Gepauzeerd
StrMenuItemContinueGame_nl = Verder
StrMenuItemMenu_nl = Menu
StrMenuItemYes_nl = Ja
StrMenuItemNo_nl = Nee
StrHiScoreUploadInProgress1_nl =
StrHiScoreUploadInProgress2_nl =
StrHiScoreUploadSuccess1_nl =
StrHiScoreUploadSuccess2_nl =
StrHiScoreUploadFail1_nl =
StrHiScoreUploadFail2_nl =
StrHiScoreUploadFail3_nl =
StrHiScoreUploadFail4_nl =
StrHiScoreUploadFailTransferFail1_nl =
StrHiScoreUploadFailTransferFail2_nl =
StrHiScoreUploadFailTransferFail3_nl =
StrHiScoreUploadFailNetworkSettingsOff1_nl =
StrHiScoreUploadFailNetworkSettingsOff2_nl =
StrHiScoreUploadFailNetworkSettingsOff3_nl =
HelpText0_nl = \
%C%OVERZICHT\
\
Leid Pac-Man door de doolhof, ontwijk de spoken en schrok ondertussen alle gele pac-pillen op. Als je de grotere krachtpillen oppeuzelt, worden de rollen omgedraaid en kun je die irritante spoken een lesje leren!\
\

HelpText1_nl = \
%C%Het spel\
\
--Over de spoken--\
Er zijn 4 unieke spoken die Pac-Man door de doolhof achtervolgen:\
Blinky (ROOD): De onverschrokken leider van de spoken.\
Pinky (ROZE):Kan Pac-Man op slimme wijze in een hinderlaag lokken.\
Inky (BLAUW): Zit er meestal een beetje naast, maar pas op als hij dichtbij komt!\
Clyde (ORANJE): Het minst intelligente spook.\
\
--Spelregels--\
Elke doolhof bevat 240 pac-pillen en 4 krachtpillen. Om de doolhof te doorlopen, moet je deze allemaal opschrokken! Pas op. De doolhoven worden steeds moeilijker.\
\
--Krachtpillen--\
Dit zijn de 4 grote knipperende pillen. Als Pac-Man er n opeet, worden de spoken tijdelijk blauw. In deze periode kun je de spoken opeten en bonuspunten scoren!\
\
--Fruit--\
Soms verschijnen er verschillende soorten fruit. Eet het fruit op voor extra bonuspunten!\
\
--Wormtunnel--\
Deze bevindt zich aan de linker- en rechterkant van het scherm. Je kunt de tunnel gebruiken om van de ene naar de andere kant te springen. Merk op dat de spoken zich trager door de wormtunnels bewegen.\
\

HelpText2_nl = \
%C%--Besturing--\
\
Geluid: Druk op de [*]-toets om het geluid IN- of UIT te schakelen.\
\
1. Titelscherm\
%I%Spel starten: Druk op de middelste navigatietoets.\
%I%Menu: Druk op de linker beeldtoets.\
%I%Quit: Druk op de rechter beeldtoets.\
\
2. Het spel\
%I%Besturing: Druk op de navigatietoetsen.\
%I%Spel pauzeren: Druk op de linker beeldtoets.\
%I%Terug naar opening: Druk op de rechter beeldtoets.\
\
3. Pauzescherm\
In het menu op het pauzescherm kun je kiezen uit \'Verder\' en \'Menu\'.\
%I%Spel hervatten: Druk op de linker beeldtoets.\
%I%Terug naar opening: Druk op de rechter beeldtoets.\
\
4. Menuscherm\
Op het menuscherm kun je het speloverzicht, help en tips weergeven of het spel verlaten.\
%I%Terug: Druk op de rechter selectietoets om naar het vorige scherm terug te keren.\
\

HelpText3_nl = \
%C%--Speltips--\
\
Voor de beste resultaten kun je het toestel ietwat draaien voordat je het volgende kruispunt in de doolhof bereikt.\
\
AllowNetworkConnection_nl = %C%Do you want to\
%C%connect to\
%C%the network?


